Thu, 24 March 2016
Randy and Paul run into other players behaving strangely in The Division's Dark Zone. D.J. can't stop liking Yakuza 2, but takes a break to share WAR stories (from the future) with Paul. From a distance, an unstoppable deer watches. 00:00 - Intro |
Thu, 17 March 2016
On this week’s show, D.J. is mysteriously absent. Instead of investigating his disappearance, Randy and Paul just chat endlessly about The Division, purpz, jumping jacks, and some tidbits from GDC 2016. Episode Timeline 00:00 - Intro
|
Thu, 10 March 2016
D.J. redoubles his efforts to understand what's happening in Black Ops III but maybe would rather be hitting things with sticks. Paul explains adjustments to monster bone exchange rates. Randy reminds everyone about Uncharted 1. Peter Molyneux continues. Episode Timeline 00:00 - Intro
|
Thu, 3 March 2016
Randy falls back into one of his bad habits, and it's not even the one involving plastic guitars. Paul is on better terms with Fire Emblem: Fates. D.J. takes a break in between Yakuzas to shill for Activision, if they even make games still. Episode Timeline 00:00 - Intro banter
|
Thu, 25 February 2016
Paul and Randy delve into distinguished author Tom Clancy's latest pet project, the massively multiplayer online shooter, The Division. Meanwhile, D.J. continues his quest to kick every gangster in Tokyo. Also, the new Fire Emblem is confusing. Episode Timeline 00:00 - Intro Burger
|
Thu, 18 February 2016
Randy escapes from sea-prison only to immediately become lost in the woods. Paul gets owned by his wife despite his fearsome boulder arm. D.J. makes impulsive relationship decisions. Episode Timeline 00:00 - Intro
|
Thu, 11 February 2016
Paul supplements his actual sickness with motion sickness courtesy of the Gravity Rush remaster. D.J. loves Strike Suit Zero and vows never to play another game in the series, but it's OK because there's a lot of dudes that need to be kicked. Episode Timeline 00:00 - Intro
|
Thu, 4 February 2016
How can we accurately judge The Witness to be the best ever made when it's so good that it causes all other games throughout history to cease to exist, destroying all basis for comparison? Also, reasons why we haven't started The Witness yet. Episode Timeline 00:00 - Intro |
Thu, 28 January 2016
The pastel-hued island fills you with a sense of familiarity and security. Turning to greet your old friend, Yoshi, you realize the figure before you is not the cuddly dinosaur of your youth. You freeze in horror as the fleshy mass burbles: "It's-a me." Episode Timeline 00:00 - Intro
|
Thu, 21 January 2016
We asked the top robotic minds at Google what the best games of 2015 were. When it turned out AIs don't have opinions, we deferred to our slightly less robotic stable of podcast hosts. Also, D.J. is pretty sure he's not poisoned. Episode Timeline 00:00 - Intro
|